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Terminology 

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A Games

A,B,C...(The Alphabet)
Two players act out a scene alternating between the two players with each letter of the first sentence starting with successive letters of the alphabet.
Accents
All players have the same accent or different accents during a scene. Accents may be changed during the scene.
Action Film/Action Hero
Players take on the role of a hero, villain and their sidekicks with the scene being a typical action film story plot.
Actors in a Box
Four players arrange themselves into a square. Two up front, two in back. The front pair is assigned a scene and the whole thing is rotated until all four pairs have scenes. The front scene commences until the emcee freezes and rotates the box to another scene.
American Sitcom
Four players are the child, pet, neighbor and one parent and an audience volunteer is the other parent. The child has a catch phrase (audience says aww), pet trick (audience applauds), parent whatever they say (audience boos) and the audient says whatever (audience laughs). The scene is over when the moral for the day (gotten earlier) is reached.
Animal Soap Opera
Players act out a soap opera scene anthropomorphically, getting an animal for all or each, to act like.
Animatronics (Moving People, Mannequins)
Two players act out a scene where they cannot move except by the assistance of two audience volunteers.
Armando(Long form)
Audience ask-for inspires a monologue (storytelling format) that then inspires scenes based on that monologue. The monologue may return again during the show.
Assigned lines
Three players act out a scene, where two of the players are given one line each as the only thing that they can say, and the third player can say anything.
At the Gates
Four players stand in a line. Each will speak in turn, not necessarily down the line, and introduce themselves and narrate their day. As the monologues progress we discover that all the players have died as they days have joined together in that final moment and are explaining what happened to St. Peter.
Authors
Four players narrate a story/book in the style of a different author that they or the audience chooses. The emcee signals when to switch to the next narrator.

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B Games

Backwards ABC
Two players act out a scene alternating between the two players with each letter of the first sentence starting with preceding letters of the alphabet.
Balladeer
One player is the balladeer who begins to sing a ballad. Other players act out the ballad. The balladeer can stop and let the players continue on their own, and then resume ballading.
Bartender
One player is the bartender who listens to problems sung to him and then solves them in song. Three players will come in one at a time with problems, each using a song style of their choosing.
Bending-Sitting-Standing (Bending-Standing-Lying Down)
Three players act out a scene where one player must always be bending, one sitting and one standing. When one player switches the other players switch to make up for the change.
Blind Date/Mystery Date/Dream Date
One player is on a blind date with an audience volunteer at a dinner location provided by the audience. Two other players then stand behind the daters and speak their inner-thoughts.
Blöchbuster (Einstein Simplified original)
Three players get three movies that they want to rent from the video store. The fourth player, the clerk, does not know the movies and must figure out the movies from the explanations and acting out of the films by the three players.
Bond
Based on an audience suggestion, players deliver the tag line that James Bond would deliver if the suggestion were used as a weapon or a sexual innuendo.
Bread Line (Einstein Simplified original)
A queue forms with everyone in the line waiting for something different. The last person in line is brought back in and must figure out why they are in line. Musical accompaniment occurs with every wrong guess making the line take one step forward, snaking back and forth until the guesser figures out everything or until the number of cutbacks equals the number of line members. Not guessing and delaying the game also causes a step forward.

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C Games

Cable TV
Four players narrate a story/book/event in the style of a different cable station that they or the audience chooses. The emcee signals when to switch to the next narrator.
Circle of Friends
Two players start the scene and speak about a quirk that an offstage player has. That player then arrives and acts out the scene with the quirk while one of the other players departs. A quirk is assigned to the offstage player who will return for a final cycle of assignment until all three are on stage with their quirks in the scene.
Complaint Department
One player gets an item to return to the unknowing complaint department player who must guess the item being returned.
Conducted Story
Four players stand in a line facing the audience and narrate a story when pointed to, switching when the conductor points to another player.
Confessional
Three players get unusual sins that the fourth priest player must guess and deliver unto them the appropriate penance.
Consonant Vowel
Warm-up game where a consonant and vowel are used to create words when passing the focus to another player who may change either the consonant or vowel (or not) when passing focus to another player.
CSI
From an audience suggested location, players deliver the pithy remarks that CSI investigators deliver upon viewing a homicide scene.
CSI-Miami (a.k.a. The Caruso)
From an audience suggested location, players deliver the pithy remarks that CSI-Miami investigator David Caruso delivers upon viewing a homicide scene. Yes we do the sunglasses thing.

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D Games

Day in the Life (A Day in the Life)
An audience volunteer is interviewed about their day, which is then acted out for them.
Dating Game
Three players get quirks, stereotypes or whatever and the fourth player asks questions of them to figure out who they are. Typically a fifth player is the host to introduce the bachelor(ette) player.
Dead Bodies
One player must move the other players that die upon entering the scene.
Deaf Jam
One player is the DJ, who cannot hear the songs the other players are requesting.
Disgruntled Object
One player is a disgruntled object on a daytime talk show. The host player will bring on a surprise nemesis guest and take questions/advice from the audience and callers. The game concludes with a resolution/brawl.
Director’s Chair
One player plays director for a scene asking the audience for elements to add to the story such as famous people, natural disasters or story lines.
Director’s Cut
The players act out scenes not shown in movies/TV shows/plays that the audience provides.
Doo Run Run
All players line up and get a one syllable name. They then sing the doo run run one line at a time, with the third person getting to do three lines. Loop until someone repeats or gets stumped, eliminate and get a new name.
Down on the Farm
One player is the farmer and upon returning must figure out the quirks and the type of animal each of the other players is emulating. That’s what happens when someone leaves the barn door open.
Dream
An audience volunteer is interviewed about their day and if anything is weighing heavily on their mind. Their day is then acted out in a dream-like fashion.

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E Games

Emergency Room (E. R.)
One player, the ER doctor, must figure out the mysterious ailments that are afflicting the other players as they enter the ER.
Emotional Objects
Three players act out a scene with three objects. Each object is endowed with an emotion that the owner will exhibit when possessing the object.
Emotional Option
Two players act out a scene with the emcee freezing the scene and assigning emotions to one or both players to continue on with in the scene.
Emotional Zones
Three players act out a scene with the stage divided into three separate zones, each zone endowing the players in it with a different emotion.
Every Other Line
Two players act out a scene where one player reads every other line from a randomly selected play and the other player provides the missing line of dialogue concluding with an audience provided ending line of dialogue.
Evil Twin
Four players. Two players start the scene as the good people. The offstage evil twins can freeze the scene, carry out a nefarious act, and then exit. The good twin must justify the action and possibly remedy any ill consequences.
Expert (Ask The Expert)
One player is interviewing the guessing expert player about an audience provided noun verb (or other randomly selected) area of expertise. The guessing player must answer the questions while trying to figure out what type of expert they are.

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F Games

Fairy Tale Redux
A fairy tale is reenacted in the style of an audience provided director/author.
Family Dinner
An audience volunteer picks out players to act as family members. Whenever the players deliver a line out of character, the audient buzzes them and they try again. Once they get the character right the audient sounds the bell and more family members enter.
Famous Last Words
Players step forward and give the last words uttered by the person the audience suggested.
Fifties (50’s) Educational Film Strip
One player narrates a film strip while the other players make up each still shot. Note Mrs. Hurpolshimer is always absent and the reason for the substitute giving the film strip. Make it a good reason as to why she isn’t there.
Fill in the Blank
Two players act out a scene occasionally gesturing and saying "um" to get a fill-in phrase/sentence from the audience.
Film Noir
Players act out a scene in a film noir style with asides to the audience after each line of dialogue.
Film/Theatre Styles
Players act out a scene with the emcee freezing occasionally and assigning a film/theatre/TV show style for the scene to continue with.
First In Last Out (FILO)
One player starts the scene alone and the remaining three or four players enter one at a time, interact with the onstage player and then are left alone as that onstage player leaves until the next player enters. When the last player is alone the order is reversed until the first player is left alone again on stage to deliver the final line.
First Line, Last Line - version 1
Two players act out a scene where the audience has provided the first line of dialogue and the last line of dialogue. The players must justify both lines in the scene.
First Line, Last Line - version 2
Players divide into two teams. One player from each team will act out a scene given the audience suggested first line of dialogue. At some point the emcee will stop the scene and then two new players, one from each team, start a new scene based on the last line of dialogue spoken.
Foreign Film (Foreign Film Dubbing /Subtitles)
Two players off stage translate for the two players on stage acting out a film in a foreign language.
Four-Word (Four-Words)
Four players each get a word from the audience. Two start a scene and whenever a players word is spoken that player must leave or enter scene gracefully. A player may not speak their own word or they self destruct.
Fractured Fairy Tale
A fairy tale is reenacted with all the characters being assigned quirks.
Freeze Tag
Two players start a scene with a provided opening line of dialogue. Players from the backline shout "Freeze!" to freeze the scene, tap one player on the shoulder, assume the exact position and begin a completely new scene. May be performed blind where backline players face backstage.
Future Of... (The Future Of...)
Players give examples/act out the future of whatever the audience wants prognosticated.

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G Games

Game Show
One player is the host, two players are contestants and one audience volunteer is a contestant for an audience suggested fictitious game show. The host asks questions which the audient will always get right and the players will get wrong. The emcee will freeze the game and assign quirks to the host for each question.
Give Us a Game Title
The audience provides a new game title and the players make up the rules and play a round of the game after explaining the rules.
Go To Hell
One player, the devil, must provide clues to three or four dead sinners so that they can figure out why they went to hell. As soon as they guess correctly, everyone shouts, "Go To Hell!"
Good, Bad and Ugly
Three players stand in line giving Good, Bad and then Ugly advice for a subject the audience wants counseling on. After each player delivers their advice the audience will shout "That’s Good!", "That’s Bad" or "That’s Ugly!". Players switch positions and repeat this until they have all done each position.
Good Cop, Bad Cop
One player is the suspect and must figure a crime that only the good and bad cop know as he is interrogated.
Greatest Hits
Two players are voice-over television people talking about the latest compilation album which is the greatest hits of the audience supplied occupation. One accompanist and one or more singers will sing each song as the voice-over players give the song style and title.

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H Games

Harold (The Harold)
One audience suggestions launches the players into an open forum association. Then three distinct scenes are generated off the associations. The scenes come back for a second and third beat, eventually coming together. Short form games separate the beats.
Hangover
One player, coming into the scene after a rowdy, drink-laden night, must figure out who he was with, where they were and what they did whilst there.
Headlines
Two players get several fictional headlines from the audience and then deliver the news with the headlines and stories from those headlines. Eye-on-the-scene reporters and film clips may be called in to play by the in-studio reporters.
Hijacker
Three to four players. One player is sent out as the hijacker. The other players get the mode of transportation, the item used to hijack the players and a goal for the hijacker. hat the hijacker must then guess on his return. Could alternatively get the mode of transportation, a destination and a smuggled item.
History
Players stand in a straight line and deliver a complete chronological history of an object/person/noun that the audience provides, concluding at present day. A particularly poignant bit of narrated history may cause the emcee to freeze the lesson and ask to see that moment in history. Once the scene is complete, the history lesson continues.
HitchHiker
One player drives and has to figure out who each of the three hitchhikers are that he picks up along the way.
Hoe-Down
Four players each separately deliver a four-stanza (AABB) call about the audience suggested occupation sung to a hoe-down/square dance riff. The last players few words are resung by all players.
Hollywood Director
Three players act out a scene based on player four’s direction. The scene will progress until the director shouts cut and has the players redo the scene in a manner of his choosing.
Hostage Crisis
The hostage and ne’er-do-well hostage taker, must figure out what mode of transportation is being demanded, what food item is to be delivered and one unreasonable outlandish request. The one who gets the fewest correct answers is targeted by the SWAT team clue-givers and dispensed with rifled justice.
Hot-Spot
One player jumps out to center stage, begins singing a song but is interrupted after a few lines by another player who pushes them away, takes center stage and begins singing another song somehow related to the previous song. This cycle continues for many songs.
Household Olympics
Two players are the sidestage announcer and color commentator for the two center stage competitor players who are athletes in the audience provided household chore olympics. The commentators call out the actions as the competitors act out the final round in slow motion. This continues until one player has triumphed, usually by attack, over the other player.

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I Games

I Like My Women Like I Like My...
Players say how they like their women/men like they like their <suggestion here>. An example would be: I like my women like I like my coffee, hot, black and first thing in the morning.
. . . In a Minute (Movie, Book, Fairy Tale)
Players briefly describe an audience suggested movie/book/fairy tale and then act it out, in its entirety, in 60 seconds.
Inner Thoughts
Two players are on a blind date at a dinner location provided by the audience. Two other players then stand behind the daters and speak their inner-thoughts.
Invader
One player gets an invading entity, a barrier blocking a secret weapon and the secret weapon from the audience and then gives clues to the guessing player until they get each item in order and defeat the invader.
Irish Drinking Song
Four Players in a line sing a drinking song about a provided topic.

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J Games

Job Olympics
Two players are the sidestage announcer and color commentator for the two center stage competitor players who are athletes in the audience provided job olympics. The commentators call out the actions as the competitors act out the final round in slow motion. This continues until one player has triumphed, usually by attack, over the other player.

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K Games

King’s Court (In the King's Court) - (Einstein Simplified original)
One player is the King who must guess what the three players who address him one at a time are requesting from the King. Another player is the Court Jester who brings in each requester and assists the King as needed.
Kneeling-Sitting-Standing
Three players act out a scene where one player must always be kneeling, one sitting and one standing. When one player switches the other players switch to make up for the change.

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L Games

Last Line-First Line
Players divide into two teams. One player from each team will act out a scene given the audience suggested first line of dialogue. At some point the emcee will stop the scene and then two new players, one from each team, start a new scene based on the last line of dialogue spoken.
Letter Replacement
Players act out a scene where a letter is replaced with another one. For example "p" becomes "g" and the "glayers go to the gark for a gicnic".
Living Scenery
Two players act out a scene using other players as the living scenery for the location.
Lounge Singer
One player goes out into the crowd and works it like a lounger singer, breaking into song based on what ever the person they are talking to a the moment says.

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M Games

Magazines
Four players narrate a story/book/event in the style of a different magazine that they or the audience chooses. The emcee signals when to switch to the next narrator.
Marshmallow Madness
Two players start a scene based on an ask-for. They are not allowed to say anything funny or cause the audience to laugh. If they do then they must insert a marshmallow into their mouth, chewing, but not swallowing. The scene continues until there is no more room or only unintelligible sounds can be generated.
Master Servant Disaster
The seated master makes requests of the servant based on an initial simple request. None of the requests can be honored due to bizarre inter-connected disasters.
Missing Lines (Whose Line)
Audience provided slips of paper, two per player, containing a phrase or sentence are placed in the players pockets and are read during a scene.
Mixed Up Newscast
One player is a news anchor with a co-anchor, weather person and sportscaster who have been assigned quirks. The news takes place with the anchor switching to the other players to report with their quirks and then returning back to the anchor.
Monologues
Players deliver monologues on an audience provided subject.
Mood Swing
Two players each get two emotions and a physical action from the audience. When one player does their physical action the other player switches between the emotions.
Movie Titles
Players divide into two teams, only using movie titles to forward the scene.
Musical (American Musical)
An audient is asked about something good that happened to them, their dream job and where they want to go on vacation (three things of varying nature). Players then act out a musical with a song pertaining to each of the three things given by the audient.
Musical Styles
The accompanist will play a song in the style provided by the audience and players will sing a song about the audience provided subject.
Mystery Date
One player must guess the celebrity that he/she is on a date with.

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N Games

National Anthems
Three players sing the national anthem for three fictional countries.
New Choice
Two players act out a scene replacing the last bit of dialogue they just spoke with the emcee hits a buzzer or shouts "New choice!"
NewsCast
Two in studio anchors will talk about an audience provided fairy-tale/children’s story and then go to an eye-on-the-scene reporter who will interview another player as a character related to the story.
Ninety, sixty, thirty... (90, 60, 30...)
A scene is done in ninety seconds. Then again in 60 seconds, then in 30 seconds and so on until the players are too exhausted from the time compressed reenactment.
No! Then who? - Warm-up
Player shouts out another players name. They shout No!. They then ask, Then who? Player shouts out another players name, who then shouts No! Repeat until bored.
Number of Words
Three players each get a number from 1 to 10. The player may only use the number of words that they were assigned during the scene.

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O Games

Old Job/New Job
Two players start the scene at an audience provided job when a third player enters still stuck in the workings of their old job (also audience provided).
One Voice Interview
One player interviews a two-headed expert on a suggested topic. The expert replies with both heads speaking in unison, or 'one-voice'.
One Word Story
Players are in a straight line facing the audience and tell the audience provided story one word at a time looping back to the beginning of the line when the end is reached.
Oscar Moment/Musical Moment
Two players act out a scene until the emcee freezes and has one player deliver either an Oscar or musical moment. When the moment is over the scene returns back to normal or the emcee will announce "Back to normal."
One-Eighty-Five (185)
Players step forward and deliver a joke about an audience provided noun in the form: "185 nouns walk in to a bar. The bartender says I can’t serve 185 nouns. And 185 nouns say <punch line>".
Oracle (The Oracle, The Mighty Oracle)
Three players sit on the stage, in a chair and stand (respectively) to form a three-headed sphinxine all knowing oracle. The players answer audience posed questions one word at a time starting with the player lowest on the totem.

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P Games

Pain Game
An audient is pulled up to be "The Mistress of Pain"(MOP). Two to four players compete to make witty 007 type remarks after killing an imaginary villain with one of four objects suggested by the audience. If the audience likes the tag line they laugh, clap and cheer. If not they shout "Clamp! Clamp! Clamp!" and the MOP attaches a wooden clothespin to the offending player. The first one goes on the ear, second on the nose, third on the lip and the fourth on the nip. The first player to get four clothespins loses and the fifth clip is attached to the "Mistress choice" location for a 10 second count.
Party Quirks
Four players each get a quirk and a fifth player is the host of the party where they must guess what the quirks are as the other players arrive at the party.
Performance Art
Three players each separately deliver a performance art piece about an audience suggested subject/noun.
Pick-up Artist
One player sits at a bar and another player begins to put the pick-up moves on them. The emcee will freeze/buzz and assign a quirk to the player until the other player leaves, at which point a new pick-up artist will appear and restart the cycle.
Pick-Up Lines (From the guys of ImprovJam)
A willing young lady is seated on stage right. The players queue up on stage left and present cheesy downright nasty pick-up lines based on the noun ask-for the audience provides. The audience will respond with laughter or the shout of "Sit down, ass hole!", thus eliminating the player and a new noun is gathered. Rinse, lather repeat until one player is left. That player then delivers a love serenade to the lovely volunteer.
Poet
One player speaks a foreign language and the other player provides the translation for his poetry.
Props
Players divide in to two teams and act out brief scenes with provided props.

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Q Games

Questionable Impressions
Players divide in to two teams. One player from each team starts a scene where they must always ask questions while doing an impersonation. When one player does not ask a question a team mate will take their place. No repeating impersonations is allowed.
Questions Only
Players divide in to two teams. One player from each team starts a scene where they must always ask questions. When one player does not ask a question a team mate will take their place.

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R Games

Race For Coffee
While a guessing game is being played, another player is sent out to get coffee and races to return before the game is over.
Remote Control
Players act out an audience suggested fictional movie while the emcee uses a remote control to control the scene.
Reverse Trivial Pursuit
The emcee reads answers from trivia cards and the players provide the questions.
Rewind
Two players begin a scene and continue until the scene is stopped, rewound to the beginning and then acted out in an audience provided movie/theatre/TV show style.

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S Games

S & M (Song & Movie Titles) (Einstein Simplified original)
Players divide in to two teams. One player from each team starts the scene where one team may only say song titles and the other team may only use movie titles. When a player makes a mistake a team mate will take their place.
Scenes from a Hat
Players divide into groups on stage left and right and act out scenes written down as they are pulled from a hat.
Schwarzenegger
Based on an audience suggestion, players deliver the tag line that Schwarzenegger would deliver if the suggestion were used as a weapon. Yes, it requires the accent.
Secrets (Secret)
Two players each get an audience provided secret that they must try to guess during a scene.
Shakespeare
Two players act out a scene around an audience provided conflict as if in a Shakespearean play.
Skydiving Instructor
Three players get quirks and the fourth, the skydiving instructor, must figure them out before shoving each player out of the plane.
Slide Show
One player narrates a slide show on an audience provided vacation location while the other players assume positions on stage for each slide.
Song, Song DIE!
Players sing a song while pointed at by the emcee. When the emcee switches the song should remain the same style and rhythm otherwise the player is out and must die via an audience provided suggestion.
Song Styles
The accompanist will play a song in the style provided by the audience and players will sing a song about the audience provided subject.
Song Titles
Players divide into two teams, only using song titles to forward the scene.
Sound Effects version 1
One player, using a microphone, provides all the sound effects for another player acting out a scene.
Sound Effects version 2
Two audients provide the sound effects for two players acting out a scene.
Spoon River
Four players stand in a line. Each will speak in turn, not necessarily down the line, and introduce themselves and narrate their day. As the monologues progress we discover that all the players have died as they days have joined together in that final moment.
Stage Direction
Three to four players act out a scene until directed differently by another player offstage.
Story, Story, DIE!
Players in a straight line tell a fictional story one word at a time until a player says "And" or stammers at which point the audience will yell "DIE!". The player will then step forward, ask for a word and then act out a death scene involving the provided word. This continues until there is only one player left.
Stumper - Warm-up
This warm-up game starts with all players leaning forward, smacking the tops of their thighs and one player saying "What’s the name of the game", others "Stumper!", first player "And how do we play it?", others "With sound!", first player "And why do we play it?", others "To get warmed up!." The first player then does an action with a sound that all repeat, circling around the circle with each player giving their own sound/action pair until the first player is reached again. The first player then does their sound/action and someone else’s. This player then does theirs and someone else’s, the cycle continuing until minds and bodies are loose and ready.
Stunt Doubles
Two players describe a journey to an audience location to retrieve a suggested object. At the end of the description they shout "Stunt Doubles!" whereupon two other players act out everything described and then shout "Stunt Doubles!" for the original players to return, unscathed, to center stage.
Super Heroes
One player starts as a fictional super hero discovering an audience provided world crisis on the crisis monitor. This player will call for help and then name the super hero who arrives. This super hero will call for help and name the next super hero cycling until there are four heroes present. Each leaves in reverse order after helping to solve the crisis.
Super Hero Eulogy
Players deliver a brief eulogy about an audience provided fictional super hero.

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T Games

Thank God You’re Here
One player is sent out to isolation alley, only to return in the middle of a scene that has already started. One of the players in the scene will utter the phrase "Thank God you’re here." and then the new player must interact with the ongoing scene. Yes, we know its a show.
Then Who? - Warm-up
Player shouts out another players name. They shout No!. They then ask, Then who? Player shouts out another players name, who then shouts No! Repeat until bored.
Three Things (Einstein Simplified original)
Three phrases or sentences are written on a card. An audience volunteer is in a scene with two players and can only use one of the three phrases each time that they speak.
Time Shift (From Jet City Improv)
A starting line of dialogue is provided and the scene plays forward until the emcee shouts backwards. The scene is now played in reverse, but the dialogue is said forward, using the exact same lines. The emcee will 'forward' and 'backward' the scene eventually getting to the line(s) before the starting line and playing the entire scene out.
Two Lines (Two Phrases)
Three players act out a scene, where two of the players are given one line/phrase each as the only thing that they can say, and the third player can say anything.
Typewriter
One player types/narrates an audience suggested book title in a suggested genre while the other players act out the scenes typed.

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U Games

No U games yet.

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V Games

Vacation Video (Einstein Simplified original)
One player narrates a video on an audience provided vacation location while the other players act out the video. Pausing, scene jump, and other VCResque controllings occur.
Velvet Rope (Don’t You Know Who I Am?)
The bouncer at a club must figure out which D-list celebrities are alleging to be on the list to get in to the party.
Verse
Players divide in to two teams and the audience provides a word. A player from each team starts the scene with the first speaker ending the first line with the provide word, the second line with a rhyming word and a third line with a word that the other player must rhyme in their first line. The other player only delivers two lines, a rhyme line and a feeder line. This alternates until a player cannot rhyme and a team mate takes their place.

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W Games

When I Was Young (Einstein Simplified original)
The players stand in a half ellipse facing the audience and reminisce about an audience suggestion in the format "When I was Young . . .".
Whose Line
Two players act out a scene, occasionally taking audience prepared slips of paper out of their pockets and reading them as dialogue. Whatever is read must be justified.
World’s Worst
The players step forward and give an example of the world’s worst whatever the audience suggested.

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X Games

No X games yet.

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Y Games

Yes And - Warm-up
Players are in a circle and advance a story line. Start with a simple declarative and then the next player will say "Yes, and..." to advance the story.

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Z Games

Zip-Zap-Zop - Warm-Up
One player starts by pointing to another and saying Zip. That one points to another and says Zop, that one to another and Zop. Repeat the zip-zap-zop one or two times and then vary to zoing, or what ever other sound/action you craft to pass the focus to another player. Don’t think, just do.

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Terminology

Ask For: The suggestion given by the audience when the emcee Asks for a suggestion

Audient: An audience volunteer, typically one appearing on stage with the troupe

Backline: The line of players along the back wall of the stage space

Buzzer: The noise making device, handheld, used to indicate a change as in New Choice or scene Freeze as in Film/Theatre Styles

Edit: The point in a scene where it is concluded by the emcee buzzing, stepping center stage and clapping or just simply saying 'OK that's the end of <game name>, wasn’t that incredible!'

Edit point: The same as Edit

Emcee: The master of ceremonies for the show. More specifically the player who introduces the group, introduces each game, gets the ask fors, interacts with the audience and directs the entire show.

Freeze: When spoken by the emcee or players the current scene has all the players freeze in position without any further movement or dialog until some action takes place.

Isolation Alley: The stairway/alleyway outside the stage side door where players are sent out when they are the guesser for a guessing game. (Term first used by Lance Harwell May 15, 2007 for Hostage Crisis.)

Left, Center and Right Stage: The relative positions on stage with respect to someone looking at the stage from the audience.

MC: Master of Ceremonies, same as Emcee.

Offstage: The space to the left and right of the stage that are not in the 'official' stage space. This can be either on the wings or off to the sides and on the floor for smaller venues.

Snapping: Used to indicate when a player is close to the correct response in any of the guessing games. Snapping the fingers has also been used in other games by the audience when the player is close to a goal.

Standard scene setup: General statement of Emcee getting ask for(s) to setup the scene. These typically can include a location, relationship, quirk, made up novel title or whatever the specific game needs.

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