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P
Q
R
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T
U
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W
X
Y
Z
Terminology
A Games
- A,B,C...(The Alphabet)
- Two players act out a scene alternating between the two players with each letter of the first
sentence starting with successive letters of the alphabet.
- Accents
- All players have the same accent or different accents during a scene. Accents may be changed
during the scene.
- Action Film/Action Hero
- Players take on the role of a hero, villain and their sidekicks with the scene being a typical action
film story plot.
- Actors in a Box
- Four players arrange themselves into a square. Two up front, two in back. The front pair is assigned
a scene and the whole thing is rotated until all four pairs have scenes. The front scene commences until
the emcee freezes and rotates the box to another scene.
- American Sitcom
- Four players are the child, pet, neighbor and one parent and an audience volunteer is the other
parent. The child has a catch phrase (audience says aww), pet trick (audience applauds), parent
whatever they say (audience boos) and the audient says whatever (audience laughs).
The scene is over when the moral for the day (gotten earlier) is reached.
- Animal Soap Opera
- Players act out a soap opera scene anthropomorphically, getting an animal for all or each, to act
like.
- Animatronics (Moving People, Mannequins)
- Two players act out a scene where they cannot move except by the assistance of two audience
volunteers.
- Armando(Long form)
- Audience ask-for inspires a monologue (storytelling format) that then inspires scenes based
on that monologue. The monologue may return again during the show.
- Assigned lines
- Three players act out a scene, where two of the players are given one line each as
the only thing that they can say, and the third player can say anything.
- At the Gates
- Four players stand in a line. Each will speak in turn, not necessarily down the line, and
introduce themselves and narrate their day. As the monologues progress we discover that all the
players have died as they days have joined together in that final moment and are explaining what
happened to St. Peter.
- Authors
- Four players narrate a story/book in the style of a different author that they or the audience chooses.
The emcee signals when to switch to the next narrator.
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B Games
- Backwards ABC
- Two players act out a scene alternating between the two players with each letter of the first
sentence starting with preceding letters of the alphabet.
- Balladeer
- One player is the balladeer who begins to sing a ballad. Other players act out the ballad.
The balladeer can stop and let the players continue on their own, and then resume ballading.
- Bartender
- One player is the bartender who listens to problems sung to him and then solves
them in song. Three players will come in one at a time with problems, each using
a song style of their choosing.
- Bending-Sitting-Standing (Bending-Standing-Lying Down)
- Three players act out a scene where one player must always be bending, one sitting and one
standing. When one player switches the other players switch to make up for the change.
- Blind Date/Mystery Date/Dream Date
- One player is on a blind date with an audience volunteer at a dinner location provided by the
audience. Two other players then stand behind the daters and speak their inner-thoughts.
- Blöchbuster (Einstein Simplified original)
- Three players get three movies that they want to rent from the video store. The
fourth player, the clerk, does not know the movies and must figure out the movies from
the explanations and acting out of the films by the three players.
- Bond
- Based on an audience suggestion, players deliver the tag line that James Bond would
deliver if the suggestion were used as a weapon or a sexual innuendo.
- Bread Line (Einstein Simplified original)
- A queue forms with everyone in the line waiting for something different. The last
person in line is brought back in and must figure out why they are in line. Musical
accompaniment occurs with every wrong guess making the line take one step forward,
snaking back and forth until the guesser figures out everything or until the number
of cutbacks equals the number of line members. Not guessing and delaying the game
also causes a step forward.
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C Games
- Cable TV
- Four players narrate a story/book/event in the style of a different cable station that
they or the audience chooses. The emcee signals when to switch to the next narrator.
- Circle of Friends
- Two players start the scene and speak about a quirk that an offstage player has. That player then
arrives and acts out the scene with the quirk while one of the other players departs. A quirk is
assigned to the offstage player who will return for a final cycle of assignment until all three are on
stage with their quirks in the scene.
- Complaint Department
- One player gets an item to return to the unknowing complaint department player who must guess
the item being returned.
- Conducted Story
- Four players stand in a line facing the audience and narrate a story when pointed to, switching
when the conductor points to another player.
- Confessional
- Three players get unusual sins that the fourth priest player must guess and deliver
unto them the appropriate penance.
- Consonant Vowel
- Warm-up game where a consonant and vowel are used to create words when passing the focus to
another player who may change either the consonant or vowel (or not) when passing focus to
another player.
- CSI
- From an audience suggested location, players deliver the pithy remarks that CSI investigators
deliver upon viewing a homicide scene.
- CSI-Miami (a.k.a. The Caruso)
- From an audience suggested location, players deliver the pithy remarks that CSI-Miami investigator
David Caruso delivers upon viewing a homicide scene. Yes we do the sunglasses thing.
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D Games
- Day in the Life (A Day in the Life)
- An audience volunteer is interviewed about their day, which is then acted out for them.
- Dating Game
- Three players get quirks, stereotypes or whatever and the fourth player asks questions
of them to figure out who they are. Typically a fifth player is the host to introduce
the bachelor(ette) player.
- Dead Bodies
- One player must move the other players that die upon entering the scene.
- Deaf Jam
- One player is the DJ, who cannot hear the songs the other players are requesting.
- Disgruntled Object
- One player is a disgruntled object on a daytime talk show. The host player will bring on a surprise
nemesis guest and take questions/advice from the audience and callers. The game concludes with a
resolution/brawl.
- Director’s Chair
- One player plays director for a scene asking the audience for elements to add to the story such as
famous people, natural disasters or story lines.
- Director’s Cut
- The players act out scenes not shown in movies/TV shows/plays that the audience provides.
- Doo Run Run
- All players line up and get a one syllable name. They then sing the doo run run one line at a time,
with the third person getting to do three lines. Loop until someone repeats or gets stumped, eliminate
and get a new name.
- Down on the Farm
- One player is the farmer and upon returning must figure out the quirks and the type of animal each
of the other players is emulating. That’s what happens when someone leaves the barn door open.
- Dream
- An audience volunteer is interviewed about their day and if anything is weighing heavily on their
mind. Their day is then acted out in a dream-like fashion.
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E Games
- Emergency Room (E. R.)
- One player, the ER doctor, must figure out the mysterious ailments that are
afflicting the other players as they enter the ER.
- Emotional Objects
- Three players act out a scene with three objects. Each object is endowed with an emotion that the
owner will exhibit when possessing the object.
- Emotional Option
- Two players act out a scene with the emcee freezing the scene and assigning emotions to one or
both players to continue on with in the scene.
- Emotional Zones
- Three players act out a scene with the stage divided into three separate zones, each zone endowing
the players in it with a different emotion.
- Every Other Line
- Two players act out a scene where one player reads every other line from a randomly selected play
and the other player provides the missing line of dialogue concluding with an audience provided
ending line of dialogue.
- Evil Twin
- Four players. Two players start the scene as the good people. The offstage evil twins can
freeze the scene, carry out a nefarious act, and then exit. The good twin must justify the action
and possibly remedy any ill consequences.
- Expert (Ask The Expert)
- One player is interviewing the guessing expert player about an audience provided noun verb (or
other randomly selected) area of expertise. The guessing player must answer the questions while
trying to figure out what type of expert they are.
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F Games
- Fairy Tale Redux
- A fairy tale is reenacted in the style of an audience provided director/author.
- Family Dinner
- An audience volunteer picks out players to act as family members. Whenever the players
deliver a line out of character, the audient buzzes them and they try again. Once they get
the character right the audient sounds the bell and more family members enter.
- Famous Last Words
- Players step forward and give the last words uttered by the person the audience
suggested.
- Fifties (50’s) Educational Film Strip
- One player narrates a film strip while the other players make up each still shot. Note
Mrs. Hurpolshimer is always absent and the reason for the substitute giving the film strip.
Make it a good reason as to why she isn’t there.
- Fill in the Blank
- Two players act out a scene occasionally gesturing and saying "um" to get a fill-in phrase/sentence
from the audience.
- Film Noir
- Players act out a scene in a film noir style with asides to the audience after each
line of dialogue.
- Film/Theatre Styles
- Players act out a scene with the emcee freezing occasionally and assigning a film/theatre/TV show
style for the scene to continue with.
- First In Last Out (FILO)
- One player starts the scene alone and the remaining three or four players enter one at a time,
interact with the onstage player and then are left alone as that onstage player leaves until the next
player enters. When the last player is alone the order is reversed until the first player is left alone
again on stage to deliver the final line.
- First Line, Last Line - version 1
- Two players act out a scene where the audience has provided the first line of dialogue and the
last line of dialogue. The players must justify both lines in the scene.
- First Line, Last Line - version 2
- Players divide into two teams. One player from each team will act out a scene given
the audience suggested first line of dialogue. At some point the emcee will stop the scene
and then two new players, one from each team, start a new scene based on the last line of
dialogue spoken.
- Foreign Film (Foreign Film Dubbing /Subtitles)
- Two players off stage translate for the two players on stage acting out a film in a foreign language.
- Four-Word (Four-Words)
- Four players each get a word from the audience. Two start a scene and whenever a players word is
spoken that player must leave or enter scene gracefully. A player may not speak their own word or
they self destruct.
- Fractured Fairy Tale
- A fairy tale is reenacted with all the characters being assigned quirks.
- Freeze Tag
- Two players start a scene with a provided opening line of dialogue. Players from the backline
shout "Freeze!" to freeze the scene, tap one player on the shoulder, assume the exact position and
begin a completely new scene. May be performed blind where backline players face backstage.
- Future Of... (The Future Of...)
- Players give examples/act out the future of whatever the audience wants prognosticated.
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G Games
- Game Show
- One player is the host, two players are contestants and one audience volunteer is a contestant for an
audience suggested fictitious game show. The host asks questions which the audient will always
get right and the players will get wrong. The emcee will freeze the game and assign quirks to the
host for each question.
- Give Us a Game Title
- The audience provides a new game title and the players make up the rules and play a round of the
game after explaining the rules.
- Go To Hell
- One player, the devil, must provide clues to three or four dead sinners so that they can
figure out why they went to hell. As soon as they guess correctly, everyone shouts, "Go To Hell!"
- Good, Bad and Ugly
- Three players stand in line giving Good, Bad and then Ugly advice for a subject the
audience wants counseling on. After each player delivers their advice the audience will
shout "That’s Good!", "That’s Bad" or "That’s Ugly!". Players switch positions and
repeat this until they have all done each position.
- Good Cop, Bad Cop
- One player is the suspect and must figure a crime that only the good and bad cop
know as he is interrogated.
- Greatest Hits
- Two players are voice-over television people talking about the latest compilation album which is
the greatest hits of the audience supplied occupation. One accompanist and one or more singers
will sing each song as the voice-over players give the song style and title.
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H Games
- Harold (The Harold)
- One audience suggestions launches the players into an open forum association. Then
three distinct scenes are generated off the associations. The scenes come back for a
second and third beat, eventually coming together. Short form games separate the beats.
- Hangover
- One player, coming into the scene after a rowdy, drink-laden night, must figure out
who he was with, where they were and what they did whilst there.
- Headlines
- Two players get several fictional headlines from the audience and then deliver the news with the
headlines and stories from those headlines. Eye-on-the-scene reporters and film clips may be
called in to play by the in-studio reporters.
- Hijacker
- Three to four players. One player is sent out as the hijacker. The other players get the
mode of transportation, the item used to hijack the players and a goal for the hijacker. hat
the hijacker must then guess on his return. Could alternatively get the mode of transportation,
a destination and a smuggled item.
- History
- Players stand in a straight line and deliver a complete chronological history of an
object/person/noun that the audience provides, concluding at present day. A particularly
poignant bit of narrated history may cause the emcee to freeze the lesson and ask to see
that moment in history. Once the scene is complete, the history lesson continues.
- HitchHiker
- One player drives and has to figure out who each of the three hitchhikers are
that he picks up along the way.
- Hoe-Down
- Four players each separately deliver a four-stanza (AABB) call about the audience suggested
occupation sung to a hoe-down/square dance riff. The last players few words are resung by all
players.
- Hollywood Director
- Three players act out a scene based on player four’s direction. The scene will progress until
the director shouts cut and has the players redo the scene in a manner of his choosing.
- Hostage Crisis
- The hostage and ne’er-do-well hostage taker, must figure out what mode of transportation is
being demanded, what food item is to be delivered and one unreasonable outlandish request. The
one who gets the fewest correct answers is targeted by the SWAT team clue-givers and dispensed
with rifled justice.
- Hot-Spot
- One player jumps out to center stage, begins singing a song but is interrupted after a few lines by
another player who pushes them away, takes center stage and begins singing another song
somehow related to the previous song. This cycle continues for many songs.
- Household Olympics
- Two players are the sidestage announcer and color commentator for the two center stage
competitor players who are athletes in the audience provided household chore olympics. The
commentators call out the actions as the competitors act out the final round in slow motion. This
continues until one player has triumphed, usually by attack, over the other player.
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I Games
- I Like My Women Like I Like My...
- Players say how they like their women/men like they like their <suggestion here>. An
example would be: I like my women like I like my coffee, hot, black and first thing in the morning.
- . . . In a Minute (Movie, Book, Fairy Tale)
- Players briefly describe an audience suggested movie/book/fairy tale and then act it out, in its
entirety, in 60 seconds.
- Inner Thoughts
- Two players are on a blind date at a dinner location provided by the audience.
Two other players then stand behind the daters and speak their inner-thoughts.
- Invader
- One player gets an invading entity, a barrier blocking a secret weapon and the secret weapon from
the audience and then gives clues to the guessing player until they get each item in order and defeat
the invader.
- Irish Drinking Song
- Four Players in a line sing a drinking song about a provided topic.
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J Games
- Job Olympics
- Two players are the sidestage announcer and color commentator for the two center stage
competitor players who are athletes in the audience provided job olympics. The commentators call
out the actions as the competitors act out the final round in slow motion. This continues until one
player has triumphed, usually by attack, over the other player.
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K Games
- King’s Court (In the King's Court) - (Einstein Simplified original)
- One player is the King who must guess what the three players who address him one at
a time are requesting from the King. Another player is the Court Jester who brings in
each requester and assists the King as needed.
- Kneeling-Sitting-Standing
- Three players act out a scene where one player must always be kneeling, one sitting
and one standing. When one player switches the other players switch to make up
for the change.
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L Games
- Last Line-First Line
- Players divide into two teams. One player from each team will act out a scene given
the audience suggested first line of dialogue. At some point the emcee will stop the scene
and then two new players, one from each team, start a new scene based on the last line of
dialogue spoken.
- Letter Replacement
- Players act out a scene where a letter is replaced with another one. For
example "p" becomes "g" and the "glayers go to the gark for a gicnic".
- Living Scenery
- Two players act out a scene using other players as the living scenery
for the location.
- Lounge Singer
- One player goes out into the crowd and works it like a lounger singer, breaking into
song based on what ever the person they are talking to a the moment says.
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M Games
- Magazines
- Four players narrate a story/book/event in the style of a different magazine that
they or the audience chooses. The emcee signals when to switch to the next narrator.
- Marshmallow Madness
- Two players start a scene based on an ask-for. They are not allowed to say anything
funny or cause the audience to laugh. If they do then they must insert a marshmallow
into their mouth, chewing, but not swallowing. The scene continues until there is no more room
or only unintelligible sounds can be generated.
- Master Servant Disaster
- The seated master makes requests of the servant based on an initial simple request. None
of the requests can be honored due to bizarre inter-connected disasters.
- Missing Lines (Whose Line)
- Audience provided slips of paper, two per player, containing a phrase or sentence are placed in the
players pockets and are read during a scene.
- Mixed Up Newscast
- One player is a news anchor with a co-anchor, weather person and sportscaster who have been
assigned quirks. The news takes place with the anchor switching to the other players to report with
their quirks and then returning back to the anchor.
- Monologues
- Players deliver monologues on an audience provided subject.
- Mood Swing
- Two players each get two emotions and a physical action from the audience. When one player
does their physical action the other player switches between the emotions.
- Movie Titles
- Players divide into two teams, only using movie titles to forward the scene.
- Musical (American Musical)
- An audient is asked about something good that happened to them, their dream job and where they
want to go on vacation (three things of varying nature). Players then act out a musical with a song
pertaining to each of the three things given by the audient.
- Musical Styles
- The accompanist will play a song in the style provided by the audience and players will sing a song
about the audience provided subject.
- Mystery Date
- One player must guess the celebrity that he/she is on a date with.
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N Games
- National Anthems
- Three players sing the national anthem for three fictional countries.
- New Choice
- Two players act out a scene replacing the last bit of dialogue they just spoke with the emcee hits a
buzzer or shouts "New choice!"
- NewsCast
- Two in studio anchors will talk about an audience provided fairy-tale/children’s story and then go
to an eye-on-the-scene reporter who will interview another player as a character related to the story.
- Ninety, sixty, thirty... (90, 60, 30...)
- A scene is done in ninety seconds. Then again in 60 seconds, then in 30 seconds and so
on until the players are too exhausted from the time compressed reenactment.
- No! Then who? - Warm-up
- Player shouts out another players name. They shout No!. They then ask, Then who? Player shouts
out another players name, who then shouts No! Repeat until bored.
- Number of Words
- Three players each get a number from 1 to 10. The player may only use the number of words that
they were assigned during the scene.
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O Games
- Old Job/New Job
- Two players start the scene at an audience provided job when a third player enters still stuck in the
workings of their old job (also audience provided).
- One Voice Interview
- One player interviews a two-headed expert on a suggested topic. The expert replies with both heads
speaking in unison, or 'one-voice'.
- One Word Story
- Players are in a straight line facing the audience and tell the audience provided story one word at a
time looping back to the beginning of the line when the end is reached.
- Oscar Moment/Musical Moment
- Two players act out a scene until the emcee freezes and has one player deliver either an Oscar or
musical moment. When the moment is over the scene returns back to normal or the emcee will
announce "Back to normal."
- One-Eighty-Five (185)
- Players step forward and deliver a joke about an audience provided noun in the form: "185 nouns
walk in to a bar. The bartender says I can’t serve 185 nouns. And 185 nouns say <punch line>".
- Oracle (The Oracle, The Mighty Oracle)
- Three players sit on the stage, in a chair and stand (respectively) to form a three-headed sphinxine
all knowing oracle. The players answer audience posed questions one word at a time starting with
the player lowest on the totem.
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P Games
- Pain Game
- An audient is pulled up to be "The Mistress of Pain"(MOP). Two to four players compete
to make witty 007 type remarks after killing an imaginary villain with one of four
objects suggested by the audience. If the audience likes the tag line they laugh, clap
and cheer. If not they shout "Clamp! Clamp! Clamp!" and the MOP attaches a wooden
clothespin to the offending player. The first one goes on the ear, second on the nose,
third on the lip and the fourth on the nip. The first player to get four clothespins
loses and the fifth clip is attached to the "Mistress choice" location for a 10 second count.
- Party Quirks
- Four players each get a quirk and a fifth player is the host of the party where they must guess what
the quirks are as the other players arrive at the party.
- Performance Art
- Three players each separately deliver a performance art piece about an audience suggested
subject/noun.
- Pick-up Artist
- One player sits at a bar and another player begins to put the pick-up moves on them. The emcee
will freeze/buzz and assign a quirk to the player until the other player leaves, at which point a new
pick-up artist will appear and restart the cycle.
- Pick-Up Lines (From the guys of ImprovJam)
- A willing young lady is seated on stage right. The players queue up on stage left and present
cheesy downright nasty pick-up lines based on the noun ask-for the audience provides. The audience
will respond with laughter or the shout of "Sit down, ass hole!", thus eliminating the player and
a new noun is gathered. Rinse, lather repeat until one player is left. That player then delivers
a love serenade to the lovely volunteer.
- Poet
- One player speaks a foreign language and the other player provides the translation for his poetry.
- Props
- Players divide in to two teams and act out brief scenes with provided props.
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Q Games
- Questionable Impressions
- Players divide in to two teams. One player from each team starts a scene where they must
always ask questions while doing an impersonation. When one player does not ask a question a
team mate will take their place. No repeating impersonations is allowed.
- Questions Only
- Players divide in to two teams. One player from each team starts a scene where they must always
ask questions. When one player does not ask a question a team mate will take their place.
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R Games
- Race For Coffee
- While a guessing game is being played, another player is sent out to get coffee
and races to return before the game is over.
- Remote Control
- Players act out an audience suggested fictional movie while the emcee uses a remote control to
control the scene.
- Reverse Trivial Pursuit
- The emcee reads answers from trivia cards and the players provide the questions.
- Rewind
- Two players begin a scene and continue until the scene is stopped, rewound to the beginning and
then acted out in an audience provided movie/theatre/TV show style.
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S Games
- S & M (Song & Movie Titles) (Einstein Simplified original)
- Players divide in to two teams. One player from each team starts the scene where one team may
only say song titles and the other team may only use movie titles. When a player makes a mistake
a team mate will take their place.
- Scenes from a Hat
- Players divide into groups on stage left and right and act out scenes written down
as they are pulled from a hat.
- Schwarzenegger
- Based on an audience suggestion, players deliver the tag line that Schwarzenegger would
deliver if the suggestion were used as a weapon. Yes, it requires the accent.
- Secrets (Secret)
- Two players each get an audience provided secret that they must try to guess during a scene.
- Shakespeare
- Two players act out a scene around an audience provided conflict as if in a Shakespearean play.
- Skydiving Instructor
- Three players get quirks and the fourth, the skydiving instructor, must figure them out
before shoving each player out of the plane.
- Slide Show
- One player narrates a slide show on an audience provided vacation location while the other players
assume positions on stage for each slide.
- Song, Song DIE!
- Players sing a song while pointed at by the emcee. When the emcee switches the song should remain
the same style and rhythm otherwise the player is out and must die via an audience provided suggestion.
- Song Styles
- The accompanist will play a song in the style provided by the audience and players will sing a song
about the audience provided subject.
- Song Titles
- Players divide into two teams, only using song titles to forward the scene.
- Sound Effects version 1
- One player, using a microphone, provides all the sound effects for another player acting
out a scene.
- Sound Effects version 2
- Two audients provide the sound effects for two players acting out a scene.
- Spoon River
- Four players stand in a line. Each will speak in turn, not necessarily down the line, and
introduce themselves and narrate their day. As the monologues progress we discover that all the
players have died as they days have joined together in that final moment.
- Stage Direction
- Three to four players act out a scene until directed differently by another player
offstage.
- Story, Story, DIE!
- Players in a straight line tell a fictional story one word at a time until a player says "And" or
stammers at which point the audience will yell "DIE!". The player will then step forward, ask for a
word and then act out a death scene involving the provided word. This continues until there is only
one player left.
- Stumper - Warm-up
- This warm-up game starts with all players leaning forward, smacking the tops of their thighs and
one player saying "What’s the name of the game", others "Stumper!", first player "And how do we
play it?", others "With sound!", first player "And why do we play it?", others "To get warmed up!."
The first player then does an action with a sound that all repeat, circling around the circle with each
player giving their own sound/action pair until the first player is reached again. The first player
then does their sound/action and someone else’s. This player then does theirs and someone else’s,
the cycle continuing until minds and bodies are loose and ready.
- Stunt Doubles
- Two players describe a journey to an audience location to retrieve a suggested object. At the end of
the description they shout "Stunt Doubles!" whereupon two other players act out everything
described and then shout "Stunt Doubles!" for the original players to return, unscathed, to center
stage.
- Super Heroes
- One player starts as a fictional super hero discovering an audience provided world crisis on the
crisis monitor. This player will call for help and then name the super hero who arrives. This super
hero will call for help and name the next super hero cycling until there are four heroes present.
Each leaves in reverse order after helping to solve the crisis.
- Super Hero Eulogy
- Players deliver a brief eulogy about an audience provided fictional super hero.
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T Games
- Thank God You’re Here
- One player is sent out to isolation alley, only to return in the middle of a scene that
has already started. One of the players in the scene will utter the phrase "Thank God you’re here."
and then the new player must interact with the ongoing scene. Yes, we know its a show.
- Then Who? - Warm-up
- Player shouts out another players name. They shout No!. They then ask, Then who? Player shouts
out another players name, who then shouts No! Repeat until bored.
- Three Things (Einstein Simplified original)
- Three phrases or sentences are written on a card. An audience volunteer is in a scene with two
players and can only use one of the three phrases each time that they speak.
- Time Shift (From Jet City Improv)
- A starting line of dialogue is provided and the scene plays forward until the emcee shouts backwards.
The scene is now played in reverse, but the dialogue is said forward, using the exact same lines. The
emcee will 'forward' and 'backward' the scene eventually getting to the line(s) before the starting line
and playing the entire scene out.
- Two Lines (Two Phrases)
- Three players act out a scene, where two of the players are given one line/phrase each as
the only thing that they can say, and the third player can say anything.
- Typewriter
- One player types/narrates an audience suggested book title in a suggested genre while the other
players act out the scenes typed.
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U Games
No U games yet.
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V Games
- Vacation Video (Einstein Simplified original)
- One player narrates a video on an audience provided vacation location while the other players
act out the video. Pausing, scene jump, and other VCResque controllings occur.
- Velvet Rope (Don’t You Know Who I Am?)
- The bouncer at a club must figure out which D-list celebrities are alleging to be
on the list to get in to the party.
- Verse
- Players divide in to two teams and the audience provides a word. A player from each team starts
the scene with the first speaker ending the first line with the provide word, the second line with a
rhyming word and a third line with a word that the other player must rhyme in their first line. The
other player only delivers two lines, a rhyme line and a feeder line. This alternates until a player
cannot rhyme and a team mate takes their place.
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W Games
- When I Was Young (Einstein Simplified original)
- The players stand in a half ellipse facing the audience and reminisce about an audience suggestion
in the format "When I was Young . . .".
- Whose Line
- Two players act out a scene, occasionally taking audience prepared slips of paper out of their
pockets and reading them as dialogue. Whatever is read must be justified.
- World’s Worst
- The players step forward and give an example of the world’s worst whatever the audience
suggested.
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X Games
No X games yet.
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Y Games
- Yes And - Warm-up
- Players are in a circle and advance a story line. Start with a simple declarative and then
the next player will say "Yes, and..." to advance the story.
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Z Games
- Zip-Zap-Zop - Warm-Up
- One player starts by pointing to another and saying Zip. That one points to another and says
Zop, that one to another and Zop. Repeat the zip-zap-zop one or two times and then vary to zoing,
or what ever other sound/action you craft to pass the focus to another player. Don’t think, just do.
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Terminology
Ask For: The suggestion given by the audience when the emcee Asks for a suggestion
Audient: An audience volunteer, typically one appearing on stage with the troupe
Backline: The line of players along the back wall of the stage space
Buzzer: The noise making device, handheld, used to indicate a change as in New Choice
or scene Freeze as in Film/Theatre Styles
Edit: The point in a scene where it is concluded by the emcee buzzing, stepping
center stage and clapping or just simply saying 'OK that's the end of
<game name>, wasn’t that incredible!'
Edit point: The same as Edit
Emcee: The master of ceremonies for the show. More specifically the player who
introduces the group, introduces each game, gets the ask fors, interacts
with the audience and directs the entire show.
Freeze: When spoken by the emcee or players the current scene has all the players
freeze in position without any further movement or dialog until some action
takes place.
Isolation Alley: The stairway/alleyway outside the stage side door where players
are sent out when they are the guesser for a guessing game.
(Term first used by Lance Harwell May 15, 2007 for Hostage Crisis.)
Left, Center and Right Stage: The relative positions on stage with respect to
someone looking at the stage from the audience.
MC: Master of Ceremonies, same as Emcee.
Offstage: The space to the left and right of the stage that are not in the
'official' stage space. This can be either on the wings or off to the
sides and on the floor for smaller venues.
Snapping: Used to indicate when a player is close to the correct response in any
of the guessing games. Snapping the fingers has also been used in other
games by the audience when the player is close to a goal.
Standard scene setup: General statement of Emcee getting ask for(s) to setup the
scene. These typically can include a location, relationship, quirk, made
up novel title or whatever the specific game needs.
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Copyright ©2000-2007 Einstein Simplified